Ursine Avenger Hood
Different values: 10
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object {Ursine Avenger Hood}
    _id : string {Ursine Avenger Hood._id} (all different values)
    folder : string {Ursine Avenger Hood.folder} (same value: l9aCv9fdO0FpcMZx)
    img : string {Ursine Avenger Hood.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Ursine Avenger Hood.name} (all different values)
    system : object {Ursine Avenger Hood.system}
        actionType : object {Ursine Avenger Hood.system.actionType}
            value : string {Ursine Avenger Hood.system.actionType.value} (2 different values)
                passive (x8)
                action (x2)
        actions : object {Ursine Avenger Hood.system.actions}
            [value] : integer {Ursine Avenger Hood.system.actions.value} (same value: 1)
        category : string {Ursine Avenger Hood.system.category} (same value: class)
        description : object {Ursine Avenger Hood.system.description}
            value : string {Ursine Avenger Hood.system.description.value} (all different values)
        level : object {Ursine Avenger Hood.system.level}
            value : integer {Ursine Avenger Hood.system.level.value} (all different values)
        prerequisites : object {Ursine Avenger Hood.system.prerequisites}
            value : array<object> {Ursine Avenger Hood.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Ursine Avenger Hood.system.prerequisites.value.[]}
                    value : string {Ursine Avenger Hood.system.prerequisites.value.[].value} (2 different values)
                        Ursine Avenger Form (x3)
                        Great Bear (x1)
        publication : object {Ursine Avenger Hood.system.publication}
            license : string {Ursine Avenger Hood.system.publication.license} (same value: OGL)
            remaster : boolean {Ursine Avenger Hood.system.publication.remaster} (same value: False)
            title : string {Ursine Avenger Hood.system.publication.title} (same value: Pathfinder Treasure Vault)
        rules : ###FoundryRulesObject###
        traits : object {Ursine Avenger Hood.system.traits}
            rarity : string {Ursine Avenger Hood.system.traits.rarity} (same value: common)
            value : array<string> {Ursine Avenger Hood.system.traits.value}
                Length: min=1 max=3
                Value type: string {Ursine Avenger Hood.system.traits.value.[]} (3 different values)
                    archetype (x10)
                    primal (x3)
                    morph (x1)
        [frequency] : object {Ursine Avenger Hood.system.frequency}
            max : integer {Ursine Avenger Hood.system.frequency.max} (same value: 1)
            per : string {Ursine Avenger Hood.system.frequency.per} (same value: PT1H)
        selfEffect : object {Ursine Avenger Hood.system.selfEffect}
            name : string {Ursine Avenger Hood.system.selfEffect.name} (same value: Effect: Ursine Avenger Form)
            uuid : string {Ursine Avenger Hood.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ursine Avenger Form)
    type : string {Ursine Avenger Hood.type} (same value: feat)